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feat: add “loose” symmetry operators
theme: nodes-algorithmsNew nodes, primitives, filters, operators, node consolidationNew nodes, primitives, filters, operators, node consolidationP3 - NormalPriority: P3 - NormalMEffort: MStatus: Open.#461 In ottolink-dev/HighMap;feat: add USD file format support for asset export
theme: export-integrationsBlender bridge, export nodes, external formatsBlender bridge, export nodes, external formatsP4 - OpportunisticPriority: P4 - OpportunisticMEffort: MStatus: Open.#459 In ottolink-dev/HighMap;perf: improve trench algorithm performance and continuity
theme: nodes-algorithmsNew nodes, primitives, filters, operators, node consolidationNew nodes, primitives, filters, operators, node consolidationP3 - NormalPriority: P3 - NormalMEffort: MStatus: Open.#458 In ottolink-dev/HighMap;fix: stabilize and accelerate viscous flow convection
theme: erosion-hydrologyHydraulic/thermal erosion, rivers, flow, flooding, snow, coastalHydraulic/thermal erosion, rivers, flow, flooding, snow, coastalP4 - OpportunisticPriority: P4 - OpportunisticMEffort: MStatus: Open.#457 In ottolink-dev/HighMap;perf: use sub-sampling for path_finding
theme: nodes-algorithmsNew nodes, primitives, filters, operators, node consolidationNew nodes, primitives, filters, operators, node consolidationP4 - OpportunisticPriority: P4 - OpportunisticSEffort: SStatus: Open.#455 In ottolink-dev/HighMap;feat: add a snow dusting / surface accumulation node
theme: erosion-hydrologyHydraulic/thermal erosion, rivers, flow, flooding, snow, coastalHydraulic/thermal erosion, rivers, flow, flooding, snow, coastalP3 - NormalPriority: P3 - NormalSEffort: SStatus: Open.#448 In ottolink-dev/HighMap;feat: add mask-based feature removal and terrain reconstruction
theme: nodes-algorithmsNew nodes, primitives, filters, operators, node consolidationNew nodes, primitives, filters, operators, node consolidationP4 - OpportunisticPriority: P4 - OpportunisticMEffort: MStatus: Open.#447 In ottolink-dev/HighMap;feat: investigate and reproduce the behavior of Gaea's Distance node
theme: nodes-algorithmsNew nodes, primitives, filters, operators, node consolidationNew nodes, primitives, filters, operators, node consolidationP4 - OpportunisticPriority: P4 - OpportunisticMEffort: MStatus: Open.#444 In ottolink-dev/HighMap;feat: investigate and reproduce the behavior of the Cliffs filter from World Creator
theme: nodes-algorithmsNew nodes, primitives, filters, operators, node consolidationNew nodes, primitives, filters, operators, node consolidationP4 - OpportunisticPriority: P4 - OpportunisticMEffort: MStatus: Open.#443 In ottolink-dev/HighMap;fix: fix make_periodic_stitching border discontinuities
theme: nodes-algorithmsNew nodes, primitives, filters, operators, node consolidationNew nodes, primitives, filters, operators, node consolidationP3 - NormalPriority: P3 - NormalMEffort: MStatus: Open.#438 In ottolink-dev/HighMap;feat/PoC: add terrain-aware walker pathfinding
theme: terrain-semanticsSettlements, vegetation, landscape reasoning (grant cluster)Settlements, vegetation, landscape reasoning (grant cluster)P4 - OpportunisticPriority: P4 - OpportunisticMEffort: MStatus: Open.#435 In ottolink-dev/HighMap;feat: add terrain-aware point generation
theme: terrain-semanticsSettlements, vegetation, landscape reasoning (grant cluster)Settlements, vegetation, landscape reasoning (grant cluster)P4 - OpportunisticPriority: P4 - OpportunisticLEffort: LStatus: Open.#425 In ottolink-dev/HighMap;