Skip to content

2D Animation: big stateTime #236

Description

@Frosty-J

As mentioned at libgdx/libgdx#7536, this page could do with making a note that accumulating time elapsed in a float can be perilous for games that are left open for days on end and/or provide a solution to this. I'll keep an eye out for other pages this applies to.

Activity

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Type

    No type

    Projects

    No projects

      Milestone

      No milestone

      Relationships

      None yet

      Development

      No branches or pull requests

      Issue actions