Void runner: Fix level broken after void retreating - #2918
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In 851ef55 the fade-out of the Void retreating was replaced by a dissolve shader. That was done before by uncover_all(). But that function was also responsible for clearing all tiles, and fading-in all the consumed props. Fix this regression by calling uncover_all() again, and leaving the fade-out of the Void as optional. Call it without the await so both transitions (props fade-in and Void dissolve) happen in parallel. Fix #2917
wjt
reviewed
Sep 17, 2026
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Play this branch at https://play.threadbare.game/branches/endlessm/fix-void-runner-transition/. (This launches the game from the start, not directly at the change(s) in this pull request.) |
…omponents/tile_map_cover.gd Co-authored-by: Will Thompson <wjt@endlessaccess.org>
wjt
approved these changes
Sep 17, 2026
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In 851ef55 the fade-out of the Void retreating was replaced by a dissolve shader. That was done before by uncover_all(). But that function was also responsible for clearing all tiles, and fading-in all the consumed props.
Fix this regression by calling uncover_all() again, and leaving the fade-out of the Void as optional. Call it without the await so both transitions (props fade-in and Void dissolve) happen in parallel.
Fix #2917