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Void quest: Add Void retreat transition - #2714

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manuq merged 1 commit into
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void-receding
Sep 16, 2026
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manuq merged 1 commit into
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void-receding

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@manuq manuq commented Aug 14, 2026

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In both the Void runner and closing transition.

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manuq commented Aug 14, 2026

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Stacked on top of #2699

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manuq marked this pull request as ready for review August 14, 2026 18:56
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manuq requested a review from a team as a code owner August 14, 2026 18:56

func repel_void() -> void:
whole_scene_camera.priority += 20
await void_layer.uncover_all(3.0)

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If we go with this, should we remove TileMapCover.uncover_all() ??

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Play this branch at https://play.threadbare.game/branches/endlessm/void-receding/.

(This launches the game from the start, not directly at the change(s) in this pull request.)

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manuq commented Sep 14, 2026

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Rebased with main!

In both the Void runner and closing transition.
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manuq merged commit 851ef55 into main Sep 16, 2026
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manuq deleted the void-receding branch September 16, 2026 14:08
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