Void quest: Add Void retreat transition - #2714
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Stacked on top of #2699 |
manuq
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August 14, 2026 18:56
manuq
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Aug 14, 2026
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| func repel_void() -> void: | ||
| whole_scene_camera.priority += 20 | ||
| await void_layer.uncover_all(3.0) |
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If we go with this, should we remove TileMapCover.uncover_all() ??
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Play this branch at https://play.threadbare.game/branches/endlessm/void-receding/. (This launches the game from the start, not directly at the change(s) in this pull request.) |
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Rebased with main! |
In both the Void runner and closing transition.
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In both the Void runner and closing transition.