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Pull requests: bevyengine/bevy
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Fix exclusive system change detection
A-ECS
Entities, components, systems, and events
C-Bug
An unexpected or incorrect behavior
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
docs: complete system access conflict guides
A-ECS
Entities, components, systems, and events
C-Docs
An addition or correction to our documentation
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
X-Uncontroversial
This work is generally agreed upon
#25863
opened Sep 20, 2026 by
efegokdemir
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Add a feathers tree view widget
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Feature
A new feature, making something new possible
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#25862
opened Sep 20, 2026 by
jbuehler23
Contributor
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Simplify to one(-ish) Schedule
A-Cross-Cutting
Impacts the entire engine
A-ECS
Entities, components, systems, and events
M-Release-Note
Work that should be called out in the blog due to impact
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
X-Needs-SME
This type of work requires an SME to approve it.
#25858
opened Sep 20, 2026 by
Trashtalk217
Contributor
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Add configurable UI border styles to UI nodes.
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Feature
A new feature, making something new possible
M-Deliberate-Rendering-Change
An intentional change to how tests and examples are rendered
M-Release-Note
Work that should be called out in the blog due to impact
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
#25855
opened Sep 20, 2026 by
Tatsuya0330
Contributor
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Add dependency kind to BRP
A-Dev-Tools
Tools used to debug Bevy applications.
A-ECS
Entities, components, systems, and events
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
#25853
opened Sep 20, 2026 by
Zeophlite
Contributor
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Add SkipIfAny SystemParam
A-ECS
Entities, components, systems, and events
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Contentious
There are nontrivial implications that should be thought through
#25852
opened Sep 20, 2026 by
BrainBacon
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Only flush the world after despawning all entities in Entities, components, systems, and events
C-Performance
A change motivated by improving speed, memory usage or compile times
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Uncontroversial
This work is generally agreed upon
despawn_all
A-ECS
#25851
opened Sep 19, 2026 by
loreball
Contributor
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FontSource::Default
A-Text
#25847
opened Sep 19, 2026 by
ickshonpe
Contributor
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Update syn to version 3 (supersedes #25697) (#25844)
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
#25846
opened Sep 19, 2026 by
unclepomedev
Contributor
•
Draft
Add a native BRP HTTP client behind a client feature
A-Dev-Tools
Tools used to debug Bevy applications.
C-Feature
A new feature, making something new possible
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Contentious
There are nontrivial implications that should be thought through
#25837
opened Sep 18, 2026 by
jbuehler23
Contributor
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Merge redundant view-binding samplers to fix WebGPU sampler limit overflow
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
O-WebGPU
Specific to the WebGPU render API
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#25836
opened Sep 18, 2026 by
issam3105
Contributor
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Update syn requirement from 2.0 to 3.0
C-Dependencies
A change to the crates that Bevy depends on
S-Blocked
This cannot move forward until something else changes
#25834
opened Sep 18, 2026 by
dependabot
Bot
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Update zstd requirement from 0.13.3 to 0.14.0
C-Dependencies
A change to the crates that Bevy depends on
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Contentious
There are nontrivial implications that should be thought through
#25833
opened Sep 18, 2026 by
dependabot
Bot
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Solari: Set virtual guide depth on mirror environment miss
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
S-Needs-Testing
Testing must be done to verify an issue or fix
#25817
opened Sep 17, 2026 by
Reklle
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Resolve pending render entities by main entity
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Uncontroversial
This work is generally agreed upon
#25816
opened Sep 16, 2026 by
stuartparmenter
Contributor
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Retry mesh specialization when RenderMesh is not ready
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#25815
opened Sep 16, 2026 by
stuartparmenter
Contributor
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Use Translations, rotations and scales
C-Bug
An unexpected or incorrect behavior
C-Performance
A change motivated by improving speed, memory usage or compile times
D-Complex
Quite challenging from either a design or technical perspective. Ask for help!
I-Unsound
A bug that results in undefined compiler behavior
S-Needs-Benchmarking
This set of changes needs performance benchmarking to double-check that they help
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Contentious
There are nontrivial implications that should be thought through
EntityIndexSet in Children
A-Transform
Mutable Entities, components, systems, and events
C-Feature
A new feature, making something new possible
D-Unsafe
Touches with unsafe code in some way
S-Merge-Conflicts
Merge conflicts :( Add this label on top of other S- labels.
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
NestedQuery with wrapper that erases QueryData type
A-ECS
#25809
opened Sep 16, 2026 by
chescock
Contributor
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Support loading Radiance HDR panoramas as cubemaps
A-Rendering
Drawing game state to the screen
C-Feature
A new feature, making something new possible
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#25802
opened Sep 15, 2026 by
stuartparmenter
Contributor
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Allow despawning resources
A-ECS
Entities, components, systems, and events
D-Complex
Quite challenging from either a design or technical perspective. Ask for help!
I-Crash
A sudden unexpected crash
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Contentious
There are nontrivial implications that should be thought through
#25794
opened Sep 15, 2026 by
ssbr
Contributor
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Optional filtering for atmosphere environment light
A-Rendering
Drawing game state to the screen
C-Docs
An addition or correction to our documentation
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#25785
opened Sep 14, 2026 by
mate-h
Contributor
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polish Drawing game state to the screen
C-Examples
An addition or correction to our examples
D-Shaders
This code uses GPU shader languages
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
X-Contentious
There are nontrivial implications that should be thought through
compute_mesh example
A-Rendering
#25784
opened Sep 14, 2026 by
JasmineLowen
Contributor
•
Draft
Update WESL 0.5
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
C-Dependencies
A change to the crates that Bevy depends on
C-Feature
A new feature, making something new possible
S-Merge-Conflicts
Merge conflicts :( Add this label on top of other S- labels.
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
Fix: changing render layers on View with Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Uncontroversial
This work is generally agreed upon
NoCpuCulling meshes does not work
A-Rendering
#25764
opened Sep 13, 2026 by
CodingDaniel1
Contributor
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