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Pull requests: bevyengine/bevy

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Pull requests list

Fix exclusive system change detection A-ECS Entities, components, systems, and events C-Bug An unexpected or incorrect behavior D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#25864 opened Sep 20, 2026 by ItsDoot Contributor Loading… 0.20
docs: complete system access conflict guides A-ECS Entities, components, systems, and events C-Docs An addition or correction to our documentation D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged X-Uncontroversial This work is generally agreed upon
#25863 opened Sep 20, 2026 by efegokdemir Loading…
Add a feathers tree view widget A-UI Graphical user interfaces, styles, layouts, and widgets C-Feature A new feature, making something new possible D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#25862 opened Sep 20, 2026 by jbuehler23 Contributor Loading…
Simplify to one(-ish) Schedule A-Cross-Cutting Impacts the entire engine A-ECS Entities, components, systems, and events M-Release-Note Work that should be called out in the blog due to impact S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged X-Needs-SME This type of work requires an SME to approve it.
#25858 opened Sep 20, 2026 by Trashtalk217 Contributor Loading…
Add configurable UI border styles to UI nodes. A-UI Graphical user interfaces, styles, layouts, and widgets C-Feature A new feature, making something new possible M-Deliberate-Rendering-Change An intentional change to how tests and examples are rendered M-Release-Note Work that should be called out in the blog due to impact S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged
#25855 opened Sep 20, 2026 by Tatsuya0330 Contributor Loading…
Add dependency kind to BRP A-Dev-Tools Tools used to debug Bevy applications. A-ECS Entities, components, systems, and events D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged
#25853 opened Sep 20, 2026 by Zeophlite Contributor Loading…
Add SkipIfAny SystemParam A-ECS Entities, components, systems, and events C-Usability A targeted quality-of-life change that makes Bevy easier to use S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Contentious There are nontrivial implications that should be thought through
#25852 opened Sep 20, 2026 by BrainBacon Loading…
Only flush the world after despawning all entities in despawn_all A-ECS Entities, components, systems, and events C-Performance A change motivated by improving speed, memory usage or compile times D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Uncontroversial This work is generally agreed upon
#25851 opened Sep 19, 2026 by loreball Contributor Loading…
FontSource::Default A-Text Rendering and layout for characters C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes M-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged X-Uncontroversial This work is generally agreed upon
#25847 opened Sep 19, 2026 by ickshonpe Contributor Loading…
Update syn to version 3 (supersedes #25697) (#25844) D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#25846 opened Sep 19, 2026 by unclepomedev Contributor Draft
Add a native BRP HTTP client behind a client feature A-Dev-Tools Tools used to debug Bevy applications. C-Feature A new feature, making something new possible D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Contentious There are nontrivial implications that should be thought through
#25837 opened Sep 18, 2026 by jbuehler23 Contributor Loading…
Merge redundant view-binding samplers to fix WebGPU sampler limit overflow A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes O-WebGPU Specific to the WebGPU render API S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#25836 opened Sep 18, 2026 by issam3105 Contributor Loading…
Update syn requirement from 2.0 to 3.0 C-Dependencies A change to the crates that Bevy depends on S-Blocked This cannot move forward until something else changes
#25834 opened Sep 18, 2026 by dependabot Bot Loading…
Update zstd requirement from 0.13.3 to 0.14.0 C-Dependencies A change to the crates that Bevy depends on S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Contentious There are nontrivial implications that should be thought through
#25833 opened Sep 18, 2026 by dependabot Bot Loading…
Solari: Set virtual guide depth on mirror environment miss A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior S-Needs-Testing Testing must be done to verify an issue or fix
#25817 opened Sep 17, 2026 by Reklle Loading…
Resolve pending render entities by main entity A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Uncontroversial This work is generally agreed upon
#25816 opened Sep 16, 2026 by stuartparmenter Contributor Loading…
Retry mesh specialization when RenderMesh is not ready A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#25815 opened Sep 16, 2026 by stuartparmenter Contributor Loading…
Use EntityIndexSet in Children A-Transform Translations, rotations and scales C-Bug An unexpected or incorrect behavior C-Performance A change motivated by improving speed, memory usage or compile times D-Complex Quite challenging from either a design or technical perspective. Ask for help! I-Unsound A bug that results in undefined compiler behavior S-Needs-Benchmarking This set of changes needs performance benchmarking to double-check that they help S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Contentious There are nontrivial implications that should be thought through
#25811 opened Sep 16, 2026 by SkiFire13 Contributor Loading… 0.20
Mutable NestedQuery with wrapper that erases QueryData type A-ECS Entities, components, systems, and events C-Feature A new feature, making something new possible D-Unsafe Touches with unsafe code in some way S-Merge-Conflicts Merge conflicts :( Add this label on top of other S- labels. S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#25809 opened Sep 16, 2026 by chescock Contributor Loading…
Support loading Radiance HDR panoramas as cubemaps A-Rendering Drawing game state to the screen C-Feature A new feature, making something new possible D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#25802 opened Sep 15, 2026 by stuartparmenter Contributor Loading…
Allow despawning resources A-ECS Entities, components, systems, and events D-Complex Quite challenging from either a design or technical perspective. Ask for help! I-Crash A sudden unexpected crash S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Contentious There are nontrivial implications that should be thought through
#25794 opened Sep 15, 2026 by ssbr Contributor Loading…
Optional filtering for atmosphere environment light A-Rendering Drawing game state to the screen C-Docs An addition or correction to our documentation D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#25785 opened Sep 14, 2026 by mate-h Contributor Loading…
polish compute_mesh example A-Rendering Drawing game state to the screen C-Examples An addition or correction to our examples D-Shaders This code uses GPU shader languages D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged X-Contentious There are nontrivial implications that should be thought through
#25784 opened Sep 14, 2026 by JasmineLowen Contributor Draft
Update WESL 0.5 A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior C-Dependencies A change to the crates that Bevy depends on C-Feature A new feature, making something new possible S-Merge-Conflicts Merge conflicts :( Add this label on top of other S- labels. S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged
#25768 opened Sep 13, 2026 by k2d222 Contributor Draft 0.20
Fix: changing render layers on View with NoCpuCulling meshes does not work A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Uncontroversial This work is generally agreed upon
#25764 opened Sep 13, 2026 by CodingDaniel1 Contributor Loading…
ProTip! no:milestone will show everything without a milestone.